I feel as though this entire conversation can relate directly to sound design, client relationships, the caliber of the studio you work at, the creative process. Just an amazing conversation. Take an hour and enjoy. :)
I can work on your project.
Find me! Call DAP at 214.350.7678 or email rene@dallasaudiopost.com. Also check out echocollectivefx.com for custom sfx, and tonebenders.net for my podcast.
Thursday, December 12
Sunday, July 14
fun with pzms
I've had access to a nice pair of crown PZM mics for several years, but only recently have I really been running them through their proper paces.
My interest was really piqued a while back when I decided to mount one to the license plate of my motorcycle and take it for a drive.
The fact that the mic could go 80mph with zero wind noise and capture that much punch and detail really impressed me.
Later on, we had a gun recording roundtable on Tonebenders featuring Charles Maynes and Frank Bry. Charles spoke very highly of the PZMs in his rig for capturing punch and low end there as well.
With all of that in mind, I took the mics out a few times in recent weeks to really get a feel for how they would react in a few different situations.
The first test was the explosive percussive impact test. Every fourth one of my coworkers lights off some giant mortar style fireworks at his lakehouse, and this year I decided to bring the pair of PZMs and just run those exclusively.
here's what it looked like:
so
That's cool. Here's the unprocessed recording:
Then to hear the boom I used some parallel limiting to make it much louder, and eq'd some more low end into the crushed channel. The main takeaway for me is that the PZMs really have super fast transient response, and very tight low end response. They really don't require any wind protection even outdoors in moderate conditions, and they caught a surprisingly small amount of the reverberation in the space out at the lake house.
The next test was to run out and get some ambiances with them. For both of the following recordings I had the mics on the ground about 8 feet apart.
First up was a residential neighborhood at about 8 am on a Sunday. I eq'd out some of the low end to reduce the traffic rumble, and left the high end untouched.
Second was some rain out by a business park. similar eq to reduce traffic rumble down low. high end untouched. Mics were vertical against a wall.
In both of these cases I got what was a very detailed but not very binaural sounding recording. Very wide and flat compared to ORTF and XY techniques.
After all of this I certainly feel like my PZMs are underused in big percussive recordings, but I feel like I need to experiment more with placement to get the ambient sounding recordings working just right. I could try jecklyn disk style back to back placement, but before I do that I need to place some of this stuff against picture and maybe try panning it around a bit in the surround field to see if I like what it's doing.
My interest was really piqued a while back when I decided to mount one to the license plate of my motorcycle and take it for a drive.
The fact that the mic could go 80mph with zero wind noise and capture that much punch and detail really impressed me.
Later on, we had a gun recording roundtable on Tonebenders featuring Charles Maynes and Frank Bry. Charles spoke very highly of the PZMs in his rig for capturing punch and low end there as well.
With all of that in mind, I took the mics out a few times in recent weeks to really get a feel for how they would react in a few different situations.
The first test was the explosive percussive impact test. Every fourth one of my coworkers lights off some giant mortar style fireworks at his lakehouse, and this year I decided to bring the pair of PZMs and just run those exclusively.
here's what it looked like:
so
That's cool. Here's the unprocessed recording:
Then to hear the boom I used some parallel limiting to make it much louder, and eq'd some more low end into the crushed channel. The main takeaway for me is that the PZMs really have super fast transient response, and very tight low end response. They really don't require any wind protection even outdoors in moderate conditions, and they caught a surprisingly small amount of the reverberation in the space out at the lake house.
The next test was to run out and get some ambiances with them. For both of the following recordings I had the mics on the ground about 8 feet apart.
First up was a residential neighborhood at about 8 am on a Sunday. I eq'd out some of the low end to reduce the traffic rumble, and left the high end untouched.
Second was some rain out by a business park. similar eq to reduce traffic rumble down low. high end untouched. Mics were vertical against a wall.
In both of these cases I got what was a very detailed but not very binaural sounding recording. Very wide and flat compared to ORTF and XY techniques.
After all of this I certainly feel like my PZMs are underused in big percussive recordings, but I feel like I need to experiment more with placement to get the ambient sounding recordings working just right. I could try jecklyn disk style back to back placement, but before I do that I need to place some of this stuff against picture and maybe try panning it around a bit in the surround field to see if I like what it's doing.
Thursday, June 20
Ishi - Mother Prism music vid
So, I shot and edited a new music video:
Here's the story behind it:
Ishi is the creation of one of my coworkers - Brad Dale, and his friend John Mudd.
A few years back I filmed their CD release party on a whim and the video turned out very well. In the interim they've refined the look and sound of the band, and they have a heck of a following in the DFW area.
For the release of the new CD, they asked me back. I was a little hesitant at first because I know how much time and effort it takes to produce something that looks good, my edit rig was coming apart, and at first I felt I could only commit to shooting the footage. Once I got the footage in place I was intrigued again though, and I couldn't resist putting an edit together.
--
The entire video was filmed on my Canon 7D through my 50mm 1.4 lens. I went handheld 100% with zero lights. I used the cinestyle flat color profile from Technicolor to shoot with the widest latitude since I knew it'd be a dynamic looking show.
On the day of the shoot I was given full access to backstage, the stage itself, and anywhere on the floor of the Granada theater. My plan was to spend the time during the opening act backstage shooting the band hanging out and getting ready, and then to hit the floor and shoot the fans prepping up and getting beers. That worked out great, and I got a number of very intimate moments from the band that ended up making the final cut. That was also the time I got coverage of the facepainters outside as well as the exteriors and the marquee.
Once the show was underway I knew I had at least two songs that I wanted full coverage of from the perspective of John singing - Mother Prism which eventually was the one used, and Slowly But Surely. Mother Prism was requested by Brad because he felt it would best represent the show, and Slowly But Surely for me because it was my favorite album on the new disc.
I spent a fair amount of time actually onstage with the band shooting crowd and cool moments over their shoulders, and it was here that I got some of the killer shots of Becky singing into the light and Rocky jamming on the guitar. Brad was much more difficult to get coverage of during the show because of where he was positioned on the stage, but in the end I got just enough.
Getting the band's faces from down on the floor was much more difficult. The crowd was standing room only and bunched into a huge knot down the middle. My attempts to get down low and shoot up at the band generally just resulted in me getting beat up and shooting a bunch of shaky cam that I only kept very small parts of.
After the show was over, I parked by the hallway where everyone was walking out and just shot a 13 minute take of fans streaming out after the show. I got some of the really cool moments of happy people from that one shot.
By the end of it I had shot 40 gigs of coverage, used two batteries, and drank three beers.
--
The edit took a couple of weeks of on again off again work, but in the end I'm very happy with it.
Step one was to log all of the footage. I just did this in the finder, naming all of the clips something logical and putting stars in the names of the clips that I really liked.
There were some clips that were straight away triple star clips and I knew they would be from the moment I shot them: brad popping up from behind the console during soundcheck, Rocky hugging his dad, the band having a moment before going on stage, the closeup of rocky noodling on the guitar, John's dark back walk with the lightup glasses, and a few others.
Other shots just turned into cool things through serendipity: the silhouetted girl with the butterfly wings perfectly overlapping Rocky clapping in the opening shot, the slowed down shot of Becky turning and singing, catching John playing drums on a perfect beat in a different song that I could overlay onto this one, the big blue and purple blooms that happened near the end, the perfect framing of one fan's cell phone cam on Becky dancing, etc.
The last few touches had to be manufactured a bit: the balloon popping right on the climax of the song was speed ramped into place and then had the color cranked to death at the moment it popped. The marquee needed a focus effect to make the ISHI part stand out. various speed ramps and shifts were done throughout to make things hit the beat that were filmed during other songs that night.
--
I edited entirely in Adobe Premiere CS6, and it was my first experience with it - having come from Final Cut 7.
The transition was seamless and very intuitive, and I really enjoyed just drawing opacities across the clips and weaving them in and out of one another on the timeline. I did almost zero color correction, just cranking up the contrast and adjusting brightness throughout. I really liked working with the native footage that was shot and not having to convert, and titles were very simple to do the way that I wanted to.
=-=
In the end I had a blast. I enjoy shooting these types of things on occasion, and the band put on a hell of a show.
Ishi is the creation of one of my coworkers - Brad Dale, and his friend John Mudd.
A few years back I filmed their CD release party on a whim and the video turned out very well. In the interim they've refined the look and sound of the band, and they have a heck of a following in the DFW area.
For the release of the new CD, they asked me back. I was a little hesitant at first because I know how much time and effort it takes to produce something that looks good, my edit rig was coming apart, and at first I felt I could only commit to shooting the footage. Once I got the footage in place I was intrigued again though, and I couldn't resist putting an edit together.
--
The entire video was filmed on my Canon 7D through my 50mm 1.4 lens. I went handheld 100% with zero lights. I used the cinestyle flat color profile from Technicolor to shoot with the widest latitude since I knew it'd be a dynamic looking show.
On the day of the shoot I was given full access to backstage, the stage itself, and anywhere on the floor of the Granada theater. My plan was to spend the time during the opening act backstage shooting the band hanging out and getting ready, and then to hit the floor and shoot the fans prepping up and getting beers. That worked out great, and I got a number of very intimate moments from the band that ended up making the final cut. That was also the time I got coverage of the facepainters outside as well as the exteriors and the marquee.
Once the show was underway I knew I had at least two songs that I wanted full coverage of from the perspective of John singing - Mother Prism which eventually was the one used, and Slowly But Surely. Mother Prism was requested by Brad because he felt it would best represent the show, and Slowly But Surely for me because it was my favorite album on the new disc.
I spent a fair amount of time actually onstage with the band shooting crowd and cool moments over their shoulders, and it was here that I got some of the killer shots of Becky singing into the light and Rocky jamming on the guitar. Brad was much more difficult to get coverage of during the show because of where he was positioned on the stage, but in the end I got just enough.
Getting the band's faces from down on the floor was much more difficult. The crowd was standing room only and bunched into a huge knot down the middle. My attempts to get down low and shoot up at the band generally just resulted in me getting beat up and shooting a bunch of shaky cam that I only kept very small parts of.
After the show was over, I parked by the hallway where everyone was walking out and just shot a 13 minute take of fans streaming out after the show. I got some of the really cool moments of happy people from that one shot.
By the end of it I had shot 40 gigs of coverage, used two batteries, and drank three beers.
--
The edit took a couple of weeks of on again off again work, but in the end I'm very happy with it.
Step one was to log all of the footage. I just did this in the finder, naming all of the clips something logical and putting stars in the names of the clips that I really liked.
There were some clips that were straight away triple star clips and I knew they would be from the moment I shot them: brad popping up from behind the console during soundcheck, Rocky hugging his dad, the band having a moment before going on stage, the closeup of rocky noodling on the guitar, John's dark back walk with the lightup glasses, and a few others.
Other shots just turned into cool things through serendipity: the silhouetted girl with the butterfly wings perfectly overlapping Rocky clapping in the opening shot, the slowed down shot of Becky turning and singing, catching John playing drums on a perfect beat in a different song that I could overlay onto this one, the big blue and purple blooms that happened near the end, the perfect framing of one fan's cell phone cam on Becky dancing, etc.
The last few touches had to be manufactured a bit: the balloon popping right on the climax of the song was speed ramped into place and then had the color cranked to death at the moment it popped. The marquee needed a focus effect to make the ISHI part stand out. various speed ramps and shifts were done throughout to make things hit the beat that were filmed during other songs that night.
--
I edited entirely in Adobe Premiere CS6, and it was my first experience with it - having come from Final Cut 7.
The transition was seamless and very intuitive, and I really enjoyed just drawing opacities across the clips and weaving them in and out of one another on the timeline. I did almost zero color correction, just cranking up the contrast and adjusting brightness throughout. I really liked working with the native footage that was shot and not having to convert, and titles were very simple to do the way that I wanted to.
=-=
In the end I had a blast. I enjoy shooting these types of things on occasion, and the band put on a hell of a show.
Monday, April 29
quickie editing and navigating in protools vid
After a twitter conversation last week I decided to shoot a quickie video covering something that wasn't discussed - how I tend to navigate around in protools without constantly zooming in and out.
enjoy!
enjoy!
Monday, March 4
living vicariously - my friends trip to mexico
go ahead and hit play, then listen while you read.
Last month my friend Mario took the whole month off and traveled to the Yucatan Peninsula in Mexico for a vacation.
Before he left, he generously offered to take one of my recorders and roll some audio when he was down there. Now, Mario is a brilliant chef but he's got about zero experience rolling audio so when he made the offer to take some gear down there with him I figured my Sony PCM M10 would be the best choice for a few reasons:
- The M10 has top shelf battery life. I figured he'd need to change batteries one time max for the whole trip, and that's if he was recording a TON. The more likely scenario was that he wouldn't have to change batteries at all. Battery life on this device is the best of any that I own, and far superior to most others on the market.
- The M10 has the most storage. It has 4 Gb built in, and another 8 on the micro SD card that I have in it. The storage also rolls over seamlessly from the internal to the SD card with no user interaction required. Thats an advantage it has over my PCM D50, and over many other handheld recorders on the market.
- The M10 doesn't require wind protection. Sure, if it gets up to 15 mph or so it'll blow out, but south of that the built in wind protection works fine. That can't be said of my D50 or of most other devices with exposed electret condenser mics. In fact, my D50 often requires wind protection indoors, since even the slightest AC gust will blow it out.
- The M10 is about the size of an iphone, and can easily fit in a pocket. Its about half the size of the D50 or H4n.
-The M10 costs about $200. If it gets destroyed for any reason I won't feel too hard of a loss.
So low maintenance, high capacity, super portable, and moderatly expendable. I have higher resolution rigs obviously, but this is the only one I could really send out in this capacity with a non-audio guy as the recordist.
And oh man did Mario deliver. I've only posted a small compilation of some of the stuff he brought back to me, but it really was impressive. Mario took great pride in his recordings, he just nailed his gain structure and technique, and enjoyed taking some time in the various locales to just sit and listen to what was going on around him.
I couldn't be more happy with how it went, and I'm super impressed with the quality that the internal mics on the M10 were able to deliver.
When an opportunity arises, you have to be ready to seize it. The process of sorting out and listening through all of his recordings from that trip is one of the most enjoyable things I've done all year.
Thanks Mario!
Last month my friend Mario took the whole month off and traveled to the Yucatan Peninsula in Mexico for a vacation.Before he left, he generously offered to take one of my recorders and roll some audio when he was down there. Now, Mario is a brilliant chef but he's got about zero experience rolling audio so when he made the offer to take some gear down there with him I figured my Sony PCM M10 would be the best choice for a few reasons:
- The M10 has top shelf battery life. I figured he'd need to change batteries one time max for the whole trip, and that's if he was recording a TON. The more likely scenario was that he wouldn't have to change batteries at all. Battery life on this device is the best of any that I own, and far superior to most others on the market.
- The M10 has the most storage. It has 4 Gb built in, and another 8 on the micro SD card that I have in it. The storage also rolls over seamlessly from the internal to the SD card with no user interaction required. Thats an advantage it has over my PCM D50, and over many other handheld recorders on the market.
- The M10 doesn't require wind protection. Sure, if it gets up to 15 mph or so it'll blow out, but south of that the built in wind protection works fine. That can't be said of my D50 or of most other devices with exposed electret condenser mics. In fact, my D50 often requires wind protection indoors, since even the slightest AC gust will blow it out.
- The M10 is about the size of an iphone, and can easily fit in a pocket. Its about half the size of the D50 or H4n.
-The M10 costs about $200. If it gets destroyed for any reason I won't feel too hard of a loss.
So low maintenance, high capacity, super portable, and moderatly expendable. I have higher resolution rigs obviously, but this is the only one I could really send out in this capacity with a non-audio guy as the recordist.
And oh man did Mario deliver. I've only posted a small compilation of some of the stuff he brought back to me, but it really was impressive. Mario took great pride in his recordings, he just nailed his gain structure and technique, and enjoyed taking some time in the various locales to just sit and listen to what was going on around him.
![]() |
| This horse was pulling a cart that rode on the railroad tracks. He had pretty good speed too! |
![]() |
| Great peacock recording right at the outset. |
![]() |
| That's Mario on the right. |
![]() |
| Even the traffic ambiances had a smattering of jungle creatures in them. I love it! |
I couldn't be more happy with how it went, and I'm super impressed with the quality that the internal mics on the M10 were able to deliver.
When an opportunity arises, you have to be ready to seize it. The process of sorting out and listening through all of his recordings from that trip is one of the most enjoyable things I've done all year.
Thanks Mario!
Tuesday, January 1
happy new year!
a little gift on new years - turn your speakers up so the voices sound right, and you'll get a feel of how loud the fireworks were. :)
at the beginning of this year I set a goal to blog once a week for the whole year - and I fell short of that. The launch of tonebenders made some of my blog ideas redundant, but I think it'll help re-define what I do in this space a bit.
here's to a happy 2013!
here's to a happy 2013!
Monday, November 19
movie review: Skyfall *spoilers*
*spoilers*
-
---
srsly. don't read this if you don't want spoilers.
-
-
--
ok. This is my quickie review of the latest Bond flick: Skyfall.
Now, for reference I do my absolute best to avoid any and all media involved with any film I plan to see before I've seen it. This means that I never saw that trailer or any other than the teaser before actually experiencing the film in its full glory. I also never read a review, and I purposely stayed as far away from the film's online presence as I could.
I do this for every big film that I plan on experiencing fully in the theater. I find it gives me a much better overall experience. As an example, that trailer has probably 6 or 8 things in it that I sure didn't want to see before seeing the movie in context. It gave away so many interesting moments that I have no regrets about avoiding it.
I'm currently avoiding any mention of Lincoln until I see that one as well. :)
I saw the film in Imax at the Northpark AMC. While this theater isn't "true" Imax - its certainly impressive. Utterly perfect digital projection, probably the second largest Imax screen in the DFW metroplex (second only to the true Imax screen with film projection at the Webb Chapel Cinemark) and a truly capable and well calibrated sound system. Stadium seating, ample foot room, and we sat dead center about 1/3rd of the way up. Tickets were $16 each. As a theater experience this is close to as good as it gets.
So first off, overall impressions:
I felt that this was probably the best Bond film I've seen. I certainly haven't seen them all, but I'm sure I've caught at least 80% of them going back to the Pierce Brosnan days, and this one is easily the best I've personally experienced. I like Daniel Craig as Bond, even though I don't like him as much in almost any other role. He brings a certain self-loathing to Bond that completely redefines the character in my opinion, and in a good way. Its far more believable that Craig's Bond would get the girl and kill the bad guy than Brosnon's (or even *gasp* Connery's) would in my eyes.
(That said I hated the poker enough in Casino Royale to write off the whole flick. That film was a complete insult to poker players everywhere, and Bond was not only written as an awful poker player in the film, he was a complete dick at the table as well.)
While Skyfall started fast - as Bond films tend to - it didn't launch at the flat out breakneck speed that some in the past have. The opening action sequence was punchy and interesting, but not so massive that it overshadowed the rest of the film.
(Another aside - I thought that The Dark Knight Rises suffered from this. The sequence where Bane hijacks and destroys the plane is probably the high point of the film, and it happens in the first 20 minutes)
The opening credits were typically epic - as Bond opening credits tend to be. They hit all of the classic Bond marks - silhouetted women, guns, tombstones, 2d graphic styles, and general avant garde imagery. I've seen others complain, but I personally really like Adele's take on the Bond theme, and I won't apologize for that. For opening credits to be that memorable after the film is over is an achievement in my opinion.
Once the film was off and running I thought the pacing was excellent throughout. It never felt long or drug out, nor did it feel too short by the time the film was over. The last third of the film was certainly loud and pretty challenging, but even then it didn't have that "when will this end" moment that most of the final battles in the Transformers films end up at.
Javier Bardem was an excellent villain. Again, the pacing of the film revealed him at exactly the right moment. Not to early, but not so late that you didn't get a good sense of him before the final encounter. I think he should take on something more heroic in his next role, given how huge his No Country For Old Men and Skyfall performances have become.
There were certainly plot holes though (many of them typically Bond). *spoilers*
Spies probably know better than to run from their pursuers in the dark while waving a flashlight. Bond would have had his insides liquified by three or four of the explosions that he supposedly survived. Hacking computers doesn't work that way. Helicopters can't sneak up on you. Two tanks of propane can't blow up a massive mansion. Putting it all on black does not imply that you don't care about the money, it only implies that you're trying to double it. Also, you aren't likely to get a gun into a casino of that stature, and if you do you're unlikely to walk out after only facing three people and making a bet. The other assasin certainly wouldn't have brought his payment with him to the jobsite. If a coworker shot you on accident and let the other guy get away, it'd be pretty hard to get rescued by a stranger unless that coworker just packed up and left. Fire extinguishers don't have that much foam in them. Car doors don't stop bullets.
---
From a sonic perspective I thought the mix was excellent overall - with a couple of exceptions.
First I'll say that I felt I heard every word clearly - though I'll reiterate that I watched this in an excellent Imax theater that was clearly calibrated out well and running the film at spec.
I'll state again that everything I heard was 100% top shelf minus the couple of small things I'll list here:
that's all I've got. I'd recommend it for sure. Suspend disbelief and enjoy the ride.
-
---
srsly. don't read this if you don't want spoilers.
-
-
--
ok. This is my quickie review of the latest Bond flick: Skyfall.
Now, for reference I do my absolute best to avoid any and all media involved with any film I plan to see before I've seen it. This means that I never saw that trailer or any other than the teaser before actually experiencing the film in its full glory. I also never read a review, and I purposely stayed as far away from the film's online presence as I could.
I do this for every big film that I plan on experiencing fully in the theater. I find it gives me a much better overall experience. As an example, that trailer has probably 6 or 8 things in it that I sure didn't want to see before seeing the movie in context. It gave away so many interesting moments that I have no regrets about avoiding it.
I'm currently avoiding any mention of Lincoln until I see that one as well. :)
I saw the film in Imax at the Northpark AMC. While this theater isn't "true" Imax - its certainly impressive. Utterly perfect digital projection, probably the second largest Imax screen in the DFW metroplex (second only to the true Imax screen with film projection at the Webb Chapel Cinemark) and a truly capable and well calibrated sound system. Stadium seating, ample foot room, and we sat dead center about 1/3rd of the way up. Tickets were $16 each. As a theater experience this is close to as good as it gets.
So first off, overall impressions:
I felt that this was probably the best Bond film I've seen. I certainly haven't seen them all, but I'm sure I've caught at least 80% of them going back to the Pierce Brosnan days, and this one is easily the best I've personally experienced. I like Daniel Craig as Bond, even though I don't like him as much in almost any other role. He brings a certain self-loathing to Bond that completely redefines the character in my opinion, and in a good way. Its far more believable that Craig's Bond would get the girl and kill the bad guy than Brosnon's (or even *gasp* Connery's) would in my eyes.
(That said I hated the poker enough in Casino Royale to write off the whole flick. That film was a complete insult to poker players everywhere, and Bond was not only written as an awful poker player in the film, he was a complete dick at the table as well.)
While Skyfall started fast - as Bond films tend to - it didn't launch at the flat out breakneck speed that some in the past have. The opening action sequence was punchy and interesting, but not so massive that it overshadowed the rest of the film.
(Another aside - I thought that The Dark Knight Rises suffered from this. The sequence where Bane hijacks and destroys the plane is probably the high point of the film, and it happens in the first 20 minutes)
The opening credits were typically epic - as Bond opening credits tend to be. They hit all of the classic Bond marks - silhouetted women, guns, tombstones, 2d graphic styles, and general avant garde imagery. I've seen others complain, but I personally really like Adele's take on the Bond theme, and I won't apologize for that. For opening credits to be that memorable after the film is over is an achievement in my opinion.
Once the film was off and running I thought the pacing was excellent throughout. It never felt long or drug out, nor did it feel too short by the time the film was over. The last third of the film was certainly loud and pretty challenging, but even then it didn't have that "when will this end" moment that most of the final battles in the Transformers films end up at.
Javier Bardem was an excellent villain. Again, the pacing of the film revealed him at exactly the right moment. Not to early, but not so late that you didn't get a good sense of him before the final encounter. I think he should take on something more heroic in his next role, given how huge his No Country For Old Men and Skyfall performances have become.
There were certainly plot holes though (many of them typically Bond). *spoilers*
Spies probably know better than to run from their pursuers in the dark while waving a flashlight. Bond would have had his insides liquified by three or four of the explosions that he supposedly survived. Hacking computers doesn't work that way. Helicopters can't sneak up on you. Two tanks of propane can't blow up a massive mansion. Putting it all on black does not imply that you don't care about the money, it only implies that you're trying to double it. Also, you aren't likely to get a gun into a casino of that stature, and if you do you're unlikely to walk out after only facing three people and making a bet. The other assasin certainly wouldn't have brought his payment with him to the jobsite. If a coworker shot you on accident and let the other guy get away, it'd be pretty hard to get rescued by a stranger unless that coworker just packed up and left. Fire extinguishers don't have that much foam in them. Car doors don't stop bullets.
---
From a sonic perspective I thought the mix was excellent overall - with a couple of exceptions.
First I'll say that I felt I heard every word clearly - though I'll reiterate that I watched this in an excellent Imax theater that was clearly calibrated out well and running the film at spec.
I'll state again that everything I heard was 100% top shelf minus the couple of small things I'll list here:
- There was a moment in the opening sequence where multiple car wrecks were happening simultaneously with big score moments, and I think they could have stood to clear out some space for some of the car wreck elements that were taking up room on the screen but getting lost in the mix.
- There were several moments in the latter half of the movie when the score contained a heavy brass section and was pushed loud enough to crowd everything else out. I'm about positive that this was a director's choice (as well as an arrangement thing) rather than a mixer choice, but the end result clashed in the final mix. It just felt like that typical thing where both the composer and the designers are trying to go to 11, but there's just not room for both to get all the way there.
- There was very minimal ADR in the film, but in the few spots where it was needed (helicopter scenes etc) it was pretty blatant and not always synced well. I understand that these actors probably had to be wrestled from their various exploits around the globe to get the ADR cut, but it felt as if they were told certain lines were good enough before they actually got there. Probably only 4 or 5 lines that looked like this, but boy did they.
- Daniel Craig clearly speaks much more softly than the others on the set with him. Again, I was in a very good listening environment there at Northpark, but boy howdy I heard that noise pumping on him every time he spoke. In fact, it felt more like they were gating and editing around the noise on his lines than pumping Cedar or anything. No one else seems to have suffered from that. Its also possible that they were burying lavs a little more deeply in his costume than the other characters, but that can't really account for the big discrepancy between his dialogue and that of the others - especially on the very quiet soundstage moments. I think his suits were noisy as well, which couldn't have helped.
- Those are American sirens. I'm pretty sure zero percent of this film took place in the USA.
- The weapon sounds were probably the closest I've come to the feeling of an actual gun being fired in proximity to me. Kickass field recordings of the guns being fired, and they were mixed LOUD, but somehow not painfully. Bond fired his weapon indoors on multiple occasions, and in each case the sound of the gun in that space felt spot on, which I know is incredibly difficult to pull off. Nothing felt exaggerated, but all of it felt very big and very real. Probably one of the finest weapon sound achievements I've seen in film.
- Ditto the explosions. The edit and the mix decisions really did those explosions some good when they were unexpected and out in the clear, but they really did give a genuine feeling that you'd get if you were in close proximity to that kind of explosion. My wife and I both jumped out of our seats in a couple of key moments where they surprised us with a bang, and despite coming out of my seat and looking around I felt as drawn in during those moments as I ever have in a film. Those things felt REAL.
- Vehicles were kickass, rare, screaming down the road, and as impressive as it can get. The team recording them must have had a field day. Ditto the extensive helicopter sounds.
- Punches and kicks felt the appropriate size in relation to the weapons. Not massive, but still very satisfying and intense.
- BGFX from locations around the globe were deep, intense and clearly very accurate.
- There were three massive sound events - the opening car/bike/train chase, the train dropping through the subway station, and the final asault on skyfall. All three achieved what they were going for, but only the train dropping through the subway really tipped all the way into "that has to be exactly what that would sound like" territory for me. It was just flat out impressive, and even more so for me given that I didn't see it coming.
- kudos to the production sound crew for scoring a place in the opening credits. Well deserved IMO.
that's all I've got. I'd recommend it for sure. Suspend disbelief and enjoy the ride.
Friday, November 16
pouring concrete
Last week we poured some concrete for the foley stage concrete surface. The pits in our breakaway floors are 4 feet long, thirty inches wide, and 8 inches deep.
After several days of curing the concrete has turned out very nice. I was a total of 5 full bags to fill the pit, and the resulting slab has zero ringing to it and a very nice surface texture.
apologies in advance for the blurry photos.
After several days of curing the concrete has turned out very nice. I was a total of 5 full bags to fill the pit, and the resulting slab has zero ringing to it and a very nice surface texture.
apologies in advance for the blurry photos.
Thursday, November 8
a twitter converation about piracy
edited to remove the persistent "@" callabacks (for readability)
original link
Jack Menhorn
Bummed that he even thought of asking the question: http://socialsounddesign.com/questions/3928/pirate-audio-samples-how-risky-is-it-really … #piratessuck
Frank Bry
@KomradeJack Wow, he admits to theft. Even for personal use, stealing sounds is not a good idea and the Universe does not look kindly on you
Jack Menhorn
Just noticed it was 2 years old and someone named "mikol" resurrected it.
Jack Menhorn
mikol saw all those replies and still replied trying to justify.
rene_coronado
@KomradeJack @idaho_recordist there is a warez culture out there that the replies ignore. the OP is probably culture shocked by the resp...
rene_coronado
...and his contemporaries would probably scoff at it. our replies should always remain aware of that.
rene_coronado
not critiquing the responses. just noting what I know is a disconnect between the two worlds.
KomradeJack
I suppose im a bit astonished someone in that warez-culture would still not realize piracy ≠ professionalism
KomradeJack
"Hey I need to record some ambiences, better go steal a stereo mic from Guitar Center"
rene_coronado
don't be. think of the beginnings of the hip hop sampling culture. many professionals came from those roots.
rene_coronado
the kid's trying to make the turn. he should be encouraged, not slapped down. my .02
KomradeJack
Not entirely sure that's this case, but I understand the sentiment. We all start somewhere.
Frank Bry
Yes, at least he wanted to make it right. I hope things worked out for him. Every game I work on I have to...
Frank Bry
… I Warrant that I have license to use ANY audio I do for the client or they come after my ass.
rene_coronado
yep. this kid is trying to learn that skill. he should be encouraged IMO.
Frank Bry
Disney was the 1st client to require proof from me that I owned licenses for the assets I used.
rene_coronado
I believe it. we had to really re-work our echo collective license to sell it to warner games.
Frank Bry
yep. Ditto.
Frank Bry
It's REALLY cold outside but I'm going to go out and record the crazy wind right now anyway.
Saturday, October 27
touchscreen daw interfaces dont offer tactile feedback
saw this today:
and I thought to myself:
that's really not how I want to control my DAW. I mentioned this a bit in the comments section of tonebenders episode 2 (check it out!) but I want to go into more detail here.
First of all, I get why random access control surfaces are probably the future - the ability to implement custom interfaces that are not tied to dedicated knobs and sliders is a powerful concept - but the fact of the matter is that finger access is never going to be as fast and accurate as mouse access for fast, sample-accurate and detailed editing tasks.
it also doesn't seem like you'd get the same "feel" as you would with a hardware controller if you're doing fingertip mixing. All of these "pictures under glass" offer only visual feedback when you manipulate them, which IMO takes you out of the process of manipulating sound.
It also reminded me of this little rant I came across a while back - which very eloquently details the ways in which our hands manipulate the world and receive feedback, while pointing out that the touchscreen interface concept basically breaks that concept by refusing to give tactile feedback. It forces us to use our eyes to see if we did anything and to measure the degree by which we've done those things.
We can close our eyes and turn a knob or move a fader, and instinctually feel the degree to which we've moved those things. This is an important concept in manipulating audio, and all of these touchscreen interfaces break that concept.
I'd personally much prefer to see a system that looks like a flat tablet, but actually has a grid of actuators that pop up tactile feedback (much the way a refreshable braille reader does), and have that give feedback. Maybe it could also be both touch and pressure sensitive, so that it could move with your hands as you manipulate the interface.
I think that would end being more useful for audio specific tasks, and as an interface in general. Our hands currently aren't getting any feedback from our screens.
that's really not how I want to control my DAW. I mentioned this a bit in the comments section of tonebenders episode 2 (check it out!) but I want to go into more detail here.
First of all, I get why random access control surfaces are probably the future - the ability to implement custom interfaces that are not tied to dedicated knobs and sliders is a powerful concept - but the fact of the matter is that finger access is never going to be as fast and accurate as mouse access for fast, sample-accurate and detailed editing tasks.
it also doesn't seem like you'd get the same "feel" as you would with a hardware controller if you're doing fingertip mixing. All of these "pictures under glass" offer only visual feedback when you manipulate them, which IMO takes you out of the process of manipulating sound.
It also reminded me of this little rant I came across a while back - which very eloquently details the ways in which our hands manipulate the world and receive feedback, while pointing out that the touchscreen interface concept basically breaks that concept by refusing to give tactile feedback. It forces us to use our eyes to see if we did anything and to measure the degree by which we've done those things.
We can close our eyes and turn a knob or move a fader, and instinctually feel the degree to which we've moved those things. This is an important concept in manipulating audio, and all of these touchscreen interfaces break that concept.
I'd personally much prefer to see a system that looks like a flat tablet, but actually has a grid of actuators that pop up tactile feedback (much the way a refreshable braille reader does), and have that give feedback. Maybe it could also be both touch and pressure sensitive, so that it could move with your hands as you manipulate the interface.
I think that would end being more useful for audio specific tasks, and as an interface in general. Our hands currently aren't getting any feedback from our screens.
Tuesday, October 2
A new podcast-launch of the Tonebenders
So I've gone off and joined/started a sound design podcast called Tonebenders with a couple of great guys - Dustin Camilleri (@pulsetrain) and Timothy Muirhead (@azimuthaudio and azimuthaudio.ca).
Tim has already written an excellent blog post describing how it all came together and how to subscribe - so go read that, subscribe to the podcast, and jump over to tonebenders.net and leave a comment.
thanks!
Thursday, September 20
quad miking dual MS update
So instead of running more controlled experiments with regards to my quad setup, I ended up with a quick and dirty dual MS rig out in the field this past week.
The rig consisted of a pair of schoeps CMC6 bodies with the Fig 8 capsule and the hypercardiod capsule making up the front portion, and a Line Audio CM3 rigged up for the rear M all inside of a big rycote blimp. The schoeps mics went straight into a 744t 1-2, and the CM3 went through a sound devices M1 and into the 744t channel 3.
The obvious compromise in this setup was the fact that all three capsules weren't exactly coincident on the vertical plane, and since the idea was to use the figure 8 mic as the S to decode both the front and the rear M mics, I was interested to see how well this configuration held up to scrutiny.
The whole rig fit into the rycote blimp very well, and when I took it out of doors the blimp still provided great wind protection to all three mics, since non were very close to the edges. I generally monitored the schoeps rig decoded, but sometimes listened to all three mics in mono.
I took this rig to a local hospital to record ambiances for a documentary that we are working on. I came back with about 3 hours of recordings from a half-day all access shoot, and got some really killer stuff (including a real live surgery).
Back in the studio, I decoded and evaluated.
I protools I decided to align all three tracks and mute them. From there I sent the Schoeps MK41 (supercardiod) to bus 1 prefader, the Schoeps MK8 to bus 2 and bus 4 prefader, and the CM3 to bus 3 prefader.
I then set two stereo aux inputs up - a front one fed by bus 1-2 and out to LR, and a rear one fed by bus 3-4 and out to LsRs - both with Waves S1 Imagers on them set to decode MS.
I was shocked at how good it all sounded. Maybe some of the best recordings I've made in my life.
Imaging was spectacular throughout, the balance of direct to reverberant sound was excellent, and that $150 CM3 played so nice with the crazy expensive schoeps rig you'd never guess the price of that thing. I didn't find the time differential between the CM3 and the schoeps MK8 capsules to present much of a decoding problem, probably because most of my sources were ambient and were sending as much reverberant sound to the mics as they were direct sounds.
Summing all three decoded mics to mono caused zero issues. Summing this rig to mono effectively removes the Fig 8 mic from the sound, leaving only the sum of the schoeps mk41 and the Line Audio CM3. Given that they were both aimed in opposite directions and recording ambient sources, the non-time alignment didn't do anything particularly strange or phasey. It's possible that time aligned capsules would lock together even more tightly, but the 2 inch or so differential was insignificant in this specific setup.
This is without question a killer rig to take into situations where you need to capture lots of surround ambiances while on the move. I think I still prefer the spaced mic technique sound to this one when I have to luxury of setting it up and not having it change the vibe of the ambiance I'm recording, but honestly I only prefer that technique over what I got here a little bit. Things didn't feel as "narrow" as they did in my initial dual MS test, and the use of the same fig 8 on both ends really locked the image down tight from front to back.
Color me impressed. As I go through and edit the recordings more closely I'll find a couple of nice bits to post up of both the front and read decoded recordings.
-----
update: here are some choice decoded sounds from the shoot:
The rig consisted of a pair of schoeps CMC6 bodies with the Fig 8 capsule and the hypercardiod capsule making up the front portion, and a Line Audio CM3 rigged up for the rear M all inside of a big rycote blimp. The schoeps mics went straight into a 744t 1-2, and the CM3 went through a sound devices M1 and into the 744t channel 3.
The obvious compromise in this setup was the fact that all three capsules weren't exactly coincident on the vertical plane, and since the idea was to use the figure 8 mic as the S to decode both the front and the rear M mics, I was interested to see how well this configuration held up to scrutiny.
The whole rig fit into the rycote blimp very well, and when I took it out of doors the blimp still provided great wind protection to all three mics, since non were very close to the edges. I generally monitored the schoeps rig decoded, but sometimes listened to all three mics in mono.
I took this rig to a local hospital to record ambiances for a documentary that we are working on. I came back with about 3 hours of recordings from a half-day all access shoot, and got some really killer stuff (including a real live surgery).
Back in the studio, I decoded and evaluated.
I protools I decided to align all three tracks and mute them. From there I sent the Schoeps MK41 (supercardiod) to bus 1 prefader, the Schoeps MK8 to bus 2 and bus 4 prefader, and the CM3 to bus 3 prefader.
I then set two stereo aux inputs up - a front one fed by bus 1-2 and out to LR, and a rear one fed by bus 3-4 and out to LsRs - both with Waves S1 Imagers on them set to decode MS.
I was shocked at how good it all sounded. Maybe some of the best recordings I've made in my life.
Imaging was spectacular throughout, the balance of direct to reverberant sound was excellent, and that $150 CM3 played so nice with the crazy expensive schoeps rig you'd never guess the price of that thing. I didn't find the time differential between the CM3 and the schoeps MK8 capsules to present much of a decoding problem, probably because most of my sources were ambient and were sending as much reverberant sound to the mics as they were direct sounds.
Summing all three decoded mics to mono caused zero issues. Summing this rig to mono effectively removes the Fig 8 mic from the sound, leaving only the sum of the schoeps mk41 and the Line Audio CM3. Given that they were both aimed in opposite directions and recording ambient sources, the non-time alignment didn't do anything particularly strange or phasey. It's possible that time aligned capsules would lock together even more tightly, but the 2 inch or so differential was insignificant in this specific setup.
This is without question a killer rig to take into situations where you need to capture lots of surround ambiances while on the move. I think I still prefer the spaced mic technique sound to this one when I have to luxury of setting it up and not having it change the vibe of the ambiance I'm recording, but honestly I only prefer that technique over what I got here a little bit. Things didn't feel as "narrow" as they did in my initial dual MS test, and the use of the same fig 8 on both ends really locked the image down tight from front to back.
Color me impressed. As I go through and edit the recordings more closely I'll find a couple of nice bits to post up of both the front and read decoded recordings.
-----
update: here are some choice decoded sounds from the shoot:
Saturday, September 8
impromptu voiceover mic shootout
During a session this past week a voice talent friend of mine named Nick Alexander happened to have his set of Neumann TLM 103s with him for a different project.
We had a moment after the session was over to grab some random copy and run a quickie shootout.
First I set up our standard AT4050, Nick's TLM103, and my DIY Austin Ribbon Mic with the three membranes as parallel as I could get them.
With the mics set, I had Nick stand about 8 inches away and centered up so that we could get the most fair test of the three at the same time. I'd typically mic a voiceover slightly closer than we did here - though Nick did lean in near the end and work some proximity effect.
We read some random copy both in a regular and kind of laid back style, and then a bit more in a louder, more upbeat style - and we were joking around a bit throughout. I kept rolling as we had a casual conversation for a minute or so after reading from the script.
All of the mics ran into a rack of John Hardy M1 preamps. The ribbon mic went through a cloudlifter as well in order to better match the impedance to what the M1s offer and to help match the gain to the much hotter output of the condensers.
Here's a photo of the preamp settings that matched up the outputs. The 4050 is channel 1, the TL103 is channel 2, and the Austin Ribbon (post cloudlifter) is channel 3:
Both the 4050 and the TLM103 had very similar output levels, and the ribbon was still 15 db or so softer than them even after the cloudlifter pre-boosted its signal by 20 db.
so given all of the setup, here's are the final recordings (downloadable via soundcloud)
after a couple of listens, here are my thoughts:
The ribbon mic was its own beast - pretty thick and wooly and the p-pops would actually flutter rather than pop. In my opinion that recording would need a good bit of work to really fly. Mostly just handling all of the low end that was masking a lot of the rest of the spectrum. The mic kind of smoothed out the transients in a different way than the other two did, and kind of had a natural analog compression to it, which I liked.
Both the 4050 and the TLM103 are very good sounding mics and very smooth across the frequency spectrum. The TLM103 is not quite as bright as the 4050 but I certainly wouldn't rate the 4050 as harsh in any way. In fact, I'd probably say that the 4050 was the most detailed of the three - which really showed through when Nick was rustling the pages of his script a bit.
The 4050 makes a recording that cuts through music with less manipulation, while the TLM103 makes a recording that likes to stand alone a little more.
I thought both mics flattered Nick's voice and worked with both reads well.
We had a moment after the session was over to grab some random copy and run a quickie shootout.
First I set up our standard AT4050, Nick's TLM103, and my DIY Austin Ribbon Mic with the three membranes as parallel as I could get them.
We read some random copy both in a regular and kind of laid back style, and then a bit more in a louder, more upbeat style - and we were joking around a bit throughout. I kept rolling as we had a casual conversation for a minute or so after reading from the script.
All of the mics ran into a rack of John Hardy M1 preamps. The ribbon mic went through a cloudlifter as well in order to better match the impedance to what the M1s offer and to help match the gain to the much hotter output of the condensers.
Here's a photo of the preamp settings that matched up the outputs. The 4050 is channel 1, the TL103 is channel 2, and the Austin Ribbon (post cloudlifter) is channel 3:
Both the 4050 and the TLM103 had very similar output levels, and the ribbon was still 15 db or so softer than them even after the cloudlifter pre-boosted its signal by 20 db.
so given all of the setup, here's are the final recordings (downloadable via soundcloud)
after a couple of listens, here are my thoughts:
The ribbon mic was its own beast - pretty thick and wooly and the p-pops would actually flutter rather than pop. In my opinion that recording would need a good bit of work to really fly. Mostly just handling all of the low end that was masking a lot of the rest of the spectrum. The mic kind of smoothed out the transients in a different way than the other two did, and kind of had a natural analog compression to it, which I liked.
Both the 4050 and the TLM103 are very good sounding mics and very smooth across the frequency spectrum. The TLM103 is not quite as bright as the 4050 but I certainly wouldn't rate the 4050 as harsh in any way. In fact, I'd probably say that the 4050 was the most detailed of the three - which really showed through when Nick was rustling the pages of his script a bit.
The 4050 makes a recording that cuts through music with less manipulation, while the TLM103 makes a recording that likes to stand alone a little more.
I thought both mics flattered Nick's voice and worked with both reads well.
Monday, August 6
quad miking techniques and listening test
I ran some tests to help in purchasing decisions that I'd like to share. To hear everything properly, you'll need a DAW, an MS decoder and a surround setup. Files are downloadable here.
I really like quad for surround ambiances - four mic perspectives really does give a very cool spacial perspective to ambiances, and for film work they drop into bgfx tracks seamlessly while leaving the center channel open and clear for dialogue and foley.
The biggest question I needed to answer before upgrading the kit was: is it better to run dual ORTF, spaced pair, or dual MS to get the most natural sound?
Each setup has its plusses and minuses outside of the pure sound of the setup, but I chose to evaluate the pure sonics first, and then use that as the jumping off point for any further decisions.
The main thing I was interested in was in seeing how the imaging would work for sounds that move around within the ambient field. If a bird or person or whatever moves from front left to rear right, I want the clearest imaging of that movement I can get. Of particular interest to me is the way the different setups track movement from L to Ls or from Rs to R, as this is the trickier movement to track realistically.
I chose to use four Audio Technica 4050s to conduct the test, primarily because I have access to four of these mics, and secondly because the AT4050 can switch from cardioid to figure 8, so that meant that I could objectively evaluate the setup on its own merits without having to compensate for listening to different mics for the diff setups.
I also chose to record in our warehouse because I wanted to test these arrays in a reverberant space with a moderate noise floor, since that'll be the primary type of ambiance that I intend to record.
My methodology was a follows:
- set up the mic array
- run all 4 channels direct into a 788t, and set the preamps to 3 oclock.
- no highpass, no pads, no limiters.
- suspend a string on a mic stand directly above or in the center of the array. This string will be used to keep me exactly equidistant from the array as I move around it.
- record a pass of walking in a circle around the array while holding the string
- record a pass of walking the same circle while counting
- record a pass of walking the same circle while jingling some chimes
- stop and setup the next array
-----------------
First up was the dual ORTF array.
ORTF is defined as two capsules about 17cm (6.69 inches) apart and angled 110 degrees from one another.
110 degrees adds up to 440 total degrees, so adhering to that standard would end up with the wide 100degree front and rear angles and a more narrow 70 degree angle between the L and Ls and the R and Rs (if all capsules are equidistant from one another)
Since I was so concerned about tracking from front to rear and back, I decided to narrow the angles a bit and go with a more symmetrical four corner design. here's the difference:
In the recordings, I found this setup to be very natural sounding, and to have the benefit of being relatively compact. If I were using small diaphragm condensers I'd be able to pack a rig like this into a large blimp or a pair of blimps. I could also custom build a square framed mic mount that could just pop on top of a single mic stand in an indoor environment.
Tracking around the room seemed to be very stable with this setup, if a little compact sounding.
--------
The second setup was a spaced pair.
I left the angles of the mics at 90 degrees and set the mics themselves 6 feet apart at the corners of a square.
In my final evaluation, this was easily my favorite sound. the ambiance was super wide, yet the tracking across the various speakers was superb, and far more defined than the other, tighter arrays. I could really feel where I was in the room, and at no point did I feel any holes or dropouts.
If I have total control over a quad environment, this is going to be the way that I will record.
-------
The last setup was dual MS.
I ran each M at 180 degrees from one another, and kept them relatively close to each other.
After running the test, I came across this photo, which showed a dual MS setup sitting comfortably inside of a single blimp.
In that setup the rear M channel is slightly offset, so if you'd like to approximate that sound with my test, just decode the rear portion using the S from the front portion (discarding the rear S channel I recorded)
Here's what my setup looked like:
The pattern was also super tight, and it was more difficult to track movement around the room from the distance that I was walking it.
The dual MS rig is clearly the most convenient, but also the least impressive sounding of the three setups I tested.
-------
In the end, I encourage you to pull down the files and listen to them to make your own assessments.
After hearing the tests I opted for a quad cardioid approach rather than a dual MS one, and if I control things to the degree that I'd like, I'll be spreading those mics out very wide within the rooms that I'll be recording.
Quad four corners is probably the most cumbersome to setup, and it's impossible to do it stealth style, which is a shame because it yields what is to my ears the best overall results. It'll be my default for quad nature recordings though, and for interiors where I have control over mic positions.
When I need to have a smaller footprint the narrower four corners is a nice substitute for public space recording, and proper wind protection is probably achievable.
I'm a little bummed that the dual MS didn't stack up better because that's by far the most convenient rig to put together (3 channels and it fits in one blimp), but I suppose that's why we do the tests. :)
In the future I may run one more test where I place the mics in the corners of the room and walk the same circle inside of the mics instead of outside of the array.
enjoy!
Thursday, July 19
Who can wear the "sound designer" title?
This is an age old debate, and it's not specific to our industry - but a recent question on Social Sound Design by Jay Jennings kind of re-spawned the debate. "What makes you think you're a sound designer?" or as it's implied, "what have you done that gives you the right to take that title within the industry?"
In lieu of just answering in short form there I felt like I'd take the opportunity to go more in-depth with my own perspective.
Initially, my thought is that discussions about titles are discussions about language. The fundamental questions behind the question is: what are you trying to communicate with your title, and to whom, and for what purpose?
To preface this: in my opinion the title of "sound designer" has kind of devolved into a similar place as the title of "graphic designer" or really any adjective + "designer"
The best of the best take those titles, and a whole legion of hacks take those titles as well. Its why reels and credits have become so important.
Just because someone designed something doesn't make that person a designer, but the fact will remain that the person did design that one thing. If that person designs lots of things, at some point that person will move across the broad grey area that separates novices from masters. Many people will take the title of designer after the first thing they designed though, not after they've truly created their first masterpiece.
All this dilution reduces the level of meaning that the title itself holds. There are no pre-qualifications or trade guilds that police who gets to use the title of "sound designer" and who cannot. This is not a title like "doctor" - or even "nurse" for that matter. There are no standards, there is no board that can strip you of your title, and just printing the title on your business card or email sig or resume won't get you very far.
So with that said, my perception of the basic skillet a quality sound designer would have includes things like:
I'll also note here, that generally titles can be pretty confining. They set up boundaries that imply both things that we do and things that we don't do. My current business card implies zero about my ability to produce and edit copy, shoot video and timelapses, program websites, do public speaking, etc.
It also only peripherally implies things about my ability to cast, record and edit voices, mix for broadcast, and other more directly audio related things.
Its assumed that the titles we give use to describe ourselves are shorthand, but it's also assumed that it's shorthand for the most important thing that we do within the context of our jobs.
-------------
So with that in mind lets get back to the underlying language questions about the title, and what my opinion of the answers should be.
First off: what am I trying to communicate with a title?
Going back to the "doctor" comparison, in the US, the title of M.D. means that you spent years in an accredited college attaining your bachelor's degree, and in school you learned anatomy, biology, chemistry, and other fundamentals of medicine. You then went to med school and spent even more years learning the craft. Once you've performed to the standards set by those institutions, you then enter into a medical residency program where you essentially act as an apprentice under other practicing and experienced doctors. Once that process is complete you've applied for and acquired a license to practice in your state. All of this is implied with the M.D. title and the purpose of this title is to communicate these qualifications to the world in a standardized and uniform way.
I think that in the case of "sound designer" I'm not really trying to communicate a very specific skillset, and I'm certainly not going to be able to communicate any specific level of experience.
I think that all I can realistically hope to communicate to a stranger with the title of "sound designer" is that I work in audio, that I do some sound editorial, and that I think that I'm being creative when I work. To assume any more than that from the title would lead one to some misjudgements about people pretty quickly given how many people do take up the title these days.
Secondly: to whom am I communicating?
Generally speaking, professionals of any kind are utilizing their titles to communicate with everyone they come into contact in a professional context. This includes clients and prospective clients, peers, vendors, management, etc.
Given the wide array of people that I'm communicating with here, I really just have to try and lay a basic groundwork with the limited number of words I have available to use in a title. My email sig and business card are not the place to get into a detailed analysis of what I can and can not do.
Thirdly: why am I trying to communicate this with my title?
Medical doctors utilize their titles to shorthand all of the credentials listed in the previous question. This leads their clients to give them a baseline assumption of credibility that they can diagnose and cure many physical illnesses that they may be approached with. The standardization of the titles in the medical profession has gone a long way towards improving the art and science of medicine.
Sound is not nearly as noble or dangerous a profession, and as such those types of standards aren't really as in demand. The question of why designers of any kind utilize titles at all is kind of interesting.
In my case, I use my title in context with my coworkers. I'm generally the sound design guy, another guy is the lead composer, the boss does mixing and biz dev, and the new guy is still in the process of defining his niche within that dynamic. This is not to say that I'm the only one that can do sound design in the shop (I'm not) nor is it to say that I can't do things like mixing and biz dev (I can).
I think it also gives another level of insight into what I can do when I'm working with clients outside of the context of design. If all I've done for this client is cut voices and they grab my card where it says "sound designer," they may think of me when its time to make cool noises near the end of the project.
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In the end, we're not defined by the titles we assume because titles are confining. They're a shorthand, a means to an end, and we use them despite the fact that we're always learning new things, doing different things, and evloving our perspectives.
--------
for more thoughts on this, check out the second half of ep 56 on lets make mistakes, where Mike and Katy struggle with the same issue in the web design world. I don't think they came to any real conclusions there, but if nothing else it shows that audio people aren't the only ones who struggle with the whole title thing. :)
In lieu of just answering in short form there I felt like I'd take the opportunity to go more in-depth with my own perspective.
Initially, my thought is that discussions about titles are discussions about language. The fundamental questions behind the question is: what are you trying to communicate with your title, and to whom, and for what purpose?
To preface this: in my opinion the title of "sound designer" has kind of devolved into a similar place as the title of "graphic designer" or really any adjective + "designer"
The best of the best take those titles, and a whole legion of hacks take those titles as well. Its why reels and credits have become so important.
Just because someone designed something doesn't make that person a designer, but the fact will remain that the person did design that one thing. If that person designs lots of things, at some point that person will move across the broad grey area that separates novices from masters. Many people will take the title of designer after the first thing they designed though, not after they've truly created their first masterpiece.
All this dilution reduces the level of meaning that the title itself holds. There are no pre-qualifications or trade guilds that police who gets to use the title of "sound designer" and who cannot. This is not a title like "doctor" - or even "nurse" for that matter. There are no standards, there is no board that can strip you of your title, and just printing the title on your business card or email sig or resume won't get you very far.
So with that said, my perception of the basic skillet a quality sound designer would have includes things like:
- field recording - including mic technique, signal flow, monitoring, etc
- data management and metadata fundamentals
- sync sound editorial
- creative manipulation of sounds with eq, compression, delays and distortion
- creativity in manipulating dynamic range
- creative use of synthesis
- a developed personal aesthetic
- the ability to communicate and defend creative decisions
- the ability to accomodate the creative vision of others
Of course not everyone that prints "sound designer" on their card can do all of those things well, and some of the things that really bring a person to the next level of sound design are not on that list.
I'll also note here, that generally titles can be pretty confining. They set up boundaries that imply both things that we do and things that we don't do. My current business card implies zero about my ability to produce and edit copy, shoot video and timelapses, program websites, do public speaking, etc.
It also only peripherally implies things about my ability to cast, record and edit voices, mix for broadcast, and other more directly audio related things.
Its assumed that the titles we give use to describe ourselves are shorthand, but it's also assumed that it's shorthand for the most important thing that we do within the context of our jobs.
-------------
So with that in mind lets get back to the underlying language questions about the title, and what my opinion of the answers should be.
First off: what am I trying to communicate with a title?
Going back to the "doctor" comparison, in the US, the title of M.D. means that you spent years in an accredited college attaining your bachelor's degree, and in school you learned anatomy, biology, chemistry, and other fundamentals of medicine. You then went to med school and spent even more years learning the craft. Once you've performed to the standards set by those institutions, you then enter into a medical residency program where you essentially act as an apprentice under other practicing and experienced doctors. Once that process is complete you've applied for and acquired a license to practice in your state. All of this is implied with the M.D. title and the purpose of this title is to communicate these qualifications to the world in a standardized and uniform way.
I think that in the case of "sound designer" I'm not really trying to communicate a very specific skillset, and I'm certainly not going to be able to communicate any specific level of experience.
I think that all I can realistically hope to communicate to a stranger with the title of "sound designer" is that I work in audio, that I do some sound editorial, and that I think that I'm being creative when I work. To assume any more than that from the title would lead one to some misjudgements about people pretty quickly given how many people do take up the title these days.
Secondly: to whom am I communicating?
Generally speaking, professionals of any kind are utilizing their titles to communicate with everyone they come into contact in a professional context. This includes clients and prospective clients, peers, vendors, management, etc.
Given the wide array of people that I'm communicating with here, I really just have to try and lay a basic groundwork with the limited number of words I have available to use in a title. My email sig and business card are not the place to get into a detailed analysis of what I can and can not do.
Thirdly: why am I trying to communicate this with my title?
Medical doctors utilize their titles to shorthand all of the credentials listed in the previous question. This leads their clients to give them a baseline assumption of credibility that they can diagnose and cure many physical illnesses that they may be approached with. The standardization of the titles in the medical profession has gone a long way towards improving the art and science of medicine.
Sound is not nearly as noble or dangerous a profession, and as such those types of standards aren't really as in demand. The question of why designers of any kind utilize titles at all is kind of interesting.
In my case, I use my title in context with my coworkers. I'm generally the sound design guy, another guy is the lead composer, the boss does mixing and biz dev, and the new guy is still in the process of defining his niche within that dynamic. This is not to say that I'm the only one that can do sound design in the shop (I'm not) nor is it to say that I can't do things like mixing and biz dev (I can).
I think it also gives another level of insight into what I can do when I'm working with clients outside of the context of design. If all I've done for this client is cut voices and they grab my card where it says "sound designer," they may think of me when its time to make cool noises near the end of the project.
---------
In the end, we're not defined by the titles we assume because titles are confining. They're a shorthand, a means to an end, and we use them despite the fact that we're always learning new things, doing different things, and evloving our perspectives.
--------
for more thoughts on this, check out the second half of ep 56 on lets make mistakes, where Mike and Katy struggle with the same issue in the web design world. I don't think they came to any real conclusions there, but if nothing else it shows that audio people aren't the only ones who struggle with the whole title thing. :)
Sunday, July 8
fun with dopplers
here's a quickie tutorial I just did with regards to how I use the Waves doppler plugin to make bys out of steady onboard vehicle recordings. In this case I used the onboards that I recorded of my motorcycle a few weeks back.
Structurally, the concept draws heavily from Charles Deenan's 100 whooshes in 2 minutes tutorial on designingsound.org
The main change I made to his process was to really work the ins and outs of each by using the faders.
Some things I didn't really discuss, but you can see how they would work are the fact that you can make stylized whooshes with this technique as well. That 100 whooshes post goes into great detail on that, though my preference is to go a little more focused than what Charles does. For example, I'll substitute a bunch of bow waves and streams running, and get a bunch of underwater waves going on.
In the vid I'm using a controller instead of a mouse to move the faders (so that I can move several simultaneously)and I'm performing the moves in real time.
skip the first 15 seconds or so. Vimeo seems to have a pause glitch in there.
My two wishlist items for doppler would be an option to make it stop at the end of the path, and 96k support.
Structurally, the concept draws heavily from Charles Deenan's 100 whooshes in 2 minutes tutorial on designingsound.org
The main change I made to his process was to really work the ins and outs of each by using the faders.
Some things I didn't really discuss, but you can see how they would work are the fact that you can make stylized whooshes with this technique as well. That 100 whooshes post goes into great detail on that, though my preference is to go a little more focused than what Charles does. For example, I'll substitute a bunch of bow waves and streams running, and get a bunch of underwater waves going on.
In the vid I'm using a controller instead of a mouse to move the faders (so that I can move several simultaneously)and I'm performing the moves in real time.
skip the first 15 seconds or so. Vimeo seems to have a pause glitch in there.
My two wishlist items for doppler would be an option to make it stop at the end of the path, and 96k support.
Labels:
by,
design,
doppler,
motorcycle,
post,
sound design,
vehicle recording,
whoosh
Tuesday, July 3
Neighborhood Dogs
One of my favorite things about the new collaborative way that the internet has brought us sound people together is The Sound Collector's Club.
TSCC is the creation of Michael Maroussas, and the basic premise is that all members pay a nominal fee to help with hosting the files, then each month a new theme comes out and we all go out into the world and record it, with each contributing member contributor getting instant access to the other recordings from the group.
Its an insanely cool way to beef up your library, because it has you out recording on a regular basis, and it puts you in contact with a group of great sound recordists from all over the world.
Its multiplicative recording.
So after some twitter riffing on themes a while back Michael had decided to roll with one of my favorites:Dog Barks-BGs
In my personal library I call them neighborhood dogs.
I have a moderate collection of these recordings, the first of which I made when out walking my own dog. She's actually very good at staying quiet while others are going nuts, so for a few weeks I just went on my walk and brought my trusty D50.
They say that if you take a closeup photo of someone and put it across the room, that doesn't make it into a wide shot. The same is true of audio, and the reality you get from recording the dogs in space like that trumps faking it every time.
Once I had a few of these, they went into immediate effect as I was cutting BGFX for various films and shows. The texture of the dogs is really great to add a little bit of stress or drama to just about any urban or suburban environment.
Having individual dogs was nice when I could get them that way, because it allowed me to just kind of edit it in some drama in the gaps when I needed them. They make great little punctuation marks on an outdoor scene.
They're also fun to establish and have going for a while, then pull them out to jolt the subconscious mind into noticing that they're not there anymore.
BGFX are all about the one off elements, and neighborhood dogs are one of the more useful outdoor oneoffs you can find. I highly encourage any sound people to record some dogs from a good distance, join The Sound Collector's Club, and share with the group!
TSCC is the creation of Michael Maroussas, and the basic premise is that all members pay a nominal fee to help with hosting the files, then each month a new theme comes out and we all go out into the world and record it, with each contributing member contributor getting instant access to the other recordings from the group.
Its an insanely cool way to beef up your library, because it has you out recording on a regular basis, and it puts you in contact with a group of great sound recordists from all over the world.
Its multiplicative recording.
In my personal library I call them neighborhood dogs.
I have a moderate collection of these recordings, the first of which I made when out walking my own dog. She's actually very good at staying quiet while others are going nuts, so for a few weeks I just went on my walk and brought my trusty D50.
They say that if you take a closeup photo of someone and put it across the room, that doesn't make it into a wide shot. The same is true of audio, and the reality you get from recording the dogs in space like that trumps faking it every time.
Once I had a few of these, they went into immediate effect as I was cutting BGFX for various films and shows. The texture of the dogs is really great to add a little bit of stress or drama to just about any urban or suburban environment.
Having individual dogs was nice when I could get them that way, because it allowed me to just kind of edit it in some drama in the gaps when I needed them. They make great little punctuation marks on an outdoor scene.
They're also fun to establish and have going for a while, then pull them out to jolt the subconscious mind into noticing that they're not there anymore.
BGFX are all about the one off elements, and neighborhood dogs are one of the more useful outdoor oneoffs you can find. I highly encourage any sound people to record some dogs from a good distance, join The Sound Collector's Club, and share with the group!
Thursday, June 14
A little podcasting
So this past Monday I had the privilege of being on The Home Recording show with John Tidey and Ryan Canestro.
Here's the link: http://www.homerecordingshow.com/2012/06/show-172-mixing-with-a-subwoofer-kickstarter-and-more/
I've had this podcast at the top of my list for a good little while now, and it was great fun to get to jump on and talk audio with those guys. I actually catch quite a few different podcast on a regular basis, an THRS always jumps to the top of my list when a new one comes out.
I dig this podcast because it's got a killer structure (Ryan and John read all of the reader's comments and joke around to start the show, then they do segments) and the guys are knowledgable, fun to listen to and the running inside jokes remind me of the antics that happen on my fav sports radio station (the Ticket).
The whole experience was super chilled out and fun. John asked if I wanted to do a show, I said sure, he pinged me one day and asked if I would jump on, and away we went. Because I've been a fan of the show for a while, it felt very comfortable just hanging out with a couple of guys that I feel like I already know and talking about whatever.
So head on over to their website, subscribe to the podcast, buy through their amazon link, etc. This is a good show to support.
Good times.
Here's the link: http://www.homerecordingshow.com/2012/06/show-172-mixing-with-a-subwoofer-kickstarter-and-more/
I've had this podcast at the top of my list for a good little while now, and it was great fun to get to jump on and talk audio with those guys. I actually catch quite a few different podcast on a regular basis, an THRS always jumps to the top of my list when a new one comes out.
I dig this podcast because it's got a killer structure (Ryan and John read all of the reader's comments and joke around to start the show, then they do segments) and the guys are knowledgable, fun to listen to and the running inside jokes remind me of the antics that happen on my fav sports radio station (the Ticket).
The whole experience was super chilled out and fun. John asked if I wanted to do a show, I said sure, he pinged me one day and asked if I would jump on, and away we went. Because I've been a fan of the show for a while, it felt very comfortable just hanging out with a couple of guys that I feel like I already know and talking about whatever.
So head on over to their website, subscribe to the podcast, buy through their amazon link, etc. This is a good show to support.
Good times.
Friday, May 25
recording my moto: the VTX1300
My motorcycle has been sitting for too long, so I'm going to sell it.
Anytime an audio person makes the decision to sell a vehicle the first question is always "have I recorded it sufficiently?"
In my case the answer was no. I'd recorded the bike before, but I had never really given it the full treatment, so I rolled it to work last week and set about recording it after hours but before the sun set.
This bike is a Honda VTX1300 with aftermarket Vance and Hines big shot exhaust. Honda's VTX line has a big, beefy transmission that clunks loudly when you drop into and out of first, and the big shot exhaust really does that distinctive chopper cruiser sound well.
Outside of those two main elements I didn't see much else on the the bike that I felt as though I could record cleanly and at speed. Tires were pretty out of the question, as was any noise that my feet made on the gear kicks. My plan was to find the best compromise of drafting placement and proximity to the transmission/exhaust for the onboard mics.
Drafting is a huge deal anytime you want to record a vehicle going faster than about 10mph. Drafting is the concept of placing mics within the shape and structure of a vehicle in a way that minimizes direct wind exposure when the vehicle is in motion. No amount of wind protection will stop an 80mph direct exposure to wind, but proper placement will allow for minimal wind protection to be sufficient even at that speed.
Motorcycles are a little trickier than cars and trucks when it comes to this because they have less surface area on which to mount things and the bodies don't divert nearly as much wind around them, so drafting options are more limited. This bike is pretty sporty and stripped down, which limited my drafting options further.
I decided to go with the following mic placements, wrapping each mic in a few layers of a cut up T-shirt:
Of all of them, I feel as though I could have walked away happy with just the combination of the PZM and the Lav (which I almost didn't put up). Both mics capture a ton of detail, and the PZM in particular felt like the gold standard of someone behind the vehicle moving at speed with a mic aimed right at the exhaust and no wind. That mic just had tons of low end, and got the quick transient nature of the cylinders just right.
The CM3s acted a little wooly and took on the most wind of all the mics, though they were certainly still acceptable and in the end gave me some interesting lower mid punch that the other two mics weren't picking up.
When they all came together I just about came out of my seat because I heard for the first time a representation of what it really does sound like to be piloting that bike.
Everything is there. The transmission kicks when I'm climbing the gears, the whine as the engine lets up, the fluffy kind of release in the exhaust, and all of the power of that bike feels like its there. The only thing missing is the wind, which is a pretty crazy experience given how intimate I am with the sound of this thing.
Its easily one of the best recordings I've ever made, and I feel like that PZM near the exhaust is going to be my new secret weapon when it comes to the exhaust portion of vehicle recordings. That thing took zero wind behind about 4 layers of cotton T-shirt even at 80mph on the highway over a 10 minute ride I did the same day. It was kind of magical.
I had my intern out helping me on the shoot, and he captured a perspective that I'm less familiar with: the exterior by. He was running a 416 in a blimp and was tracking me as I passed. These recording also came out great:
In all I got a full compliment of sounds from the favorite moto I've ever owned in about 3 hours of recording (including setup and teardown).
Things never seem to come together this well, so its important to sit back and appreciate it when they do. Feel free to use these recordings in whatever context you see fit.
Enjoy!
Anytime an audio person makes the decision to sell a vehicle the first question is always "have I recorded it sufficiently?"
In my case the answer was no. I'd recorded the bike before, but I had never really given it the full treatment, so I rolled it to work last week and set about recording it after hours but before the sun set.
This bike is a Honda VTX1300 with aftermarket Vance and Hines big shot exhaust. Honda's VTX line has a big, beefy transmission that clunks loudly when you drop into and out of first, and the big shot exhaust really does that distinctive chopper cruiser sound well.
Outside of those two main elements I didn't see much else on the the bike that I felt as though I could record cleanly and at speed. Tires were pretty out of the question, as was any noise that my feet made on the gear kicks. My plan was to find the best compromise of drafting placement and proximity to the transmission/exhaust for the onboard mics.
Drafting is a huge deal anytime you want to record a vehicle going faster than about 10mph. Drafting is the concept of placing mics within the shape and structure of a vehicle in a way that minimizes direct wind exposure when the vehicle is in motion. No amount of wind protection will stop an 80mph direct exposure to wind, but proper placement will allow for minimal wind protection to be sufficient even at that speed.
Motorcycles are a little trickier than cars and trucks when it comes to this because they have less surface area on which to mount things and the bodies don't divert nearly as much wind around them, so drafting options are more limited. This bike is pretty sporty and stripped down, which limited my drafting options further.
I decided to go with the following mic placements, wrapping each mic in a few layers of a cut up T-shirt:
- Line Audio CM3 behind the shock and near the exhaust
- Line Audio CM3 behind the engine block and aimed at the transmission
- Sanken COS11 lav behind the engine, under the seat for general engine bite
- Crown PZM 6D behind the license plate and near the exhaust.
Of all of them, I feel as though I could have walked away happy with just the combination of the PZM and the Lav (which I almost didn't put up). Both mics capture a ton of detail, and the PZM in particular felt like the gold standard of someone behind the vehicle moving at speed with a mic aimed right at the exhaust and no wind. That mic just had tons of low end, and got the quick transient nature of the cylinders just right.
The CM3s acted a little wooly and took on the most wind of all the mics, though they were certainly still acceptable and in the end gave me some interesting lower mid punch that the other two mics weren't picking up.
When they all came together I just about came out of my seat because I heard for the first time a representation of what it really does sound like to be piloting that bike.
Everything is there. The transmission kicks when I'm climbing the gears, the whine as the engine lets up, the fluffy kind of release in the exhaust, and all of the power of that bike feels like its there. The only thing missing is the wind, which is a pretty crazy experience given how intimate I am with the sound of this thing.
Its easily one of the best recordings I've ever made, and I feel like that PZM near the exhaust is going to be my new secret weapon when it comes to the exhaust portion of vehicle recordings. That thing took zero wind behind about 4 layers of cotton T-shirt even at 80mph on the highway over a 10 minute ride I did the same day. It was kind of magical.
I had my intern out helping me on the shoot, and he captured a perspective that I'm less familiar with: the exterior by. He was running a 416 in a blimp and was tracking me as I passed. These recording also came out great:
In all I got a full compliment of sounds from the favorite moto I've ever owned in about 3 hours of recording (including setup and teardown).
Things never seem to come together this well, so its important to sit back and appreciate it when they do. Feel free to use these recordings in whatever context you see fit.
Enjoy!
Monday, May 14
quickie M/S mic shootout
Here's a quickie mic shootout I recorded today.
I wanted to test the new ribbon mic in a setting that would naturally compliment it. That mic likes loud bright things because it has relatively low output and a smooth darkness to it that kind of tames things that can get shrill or scratchy. It also has low end for days.
As such I figured a good garage door impact slam would do the trick.
I've only got the one mic, so I decided to run it as the figure eight of an MS config with my trusty Line Audio CM3. That line audio mic has a similar personality to the ribbon (lower output and a darker sound) so I figured the two of them would get along great as an MS pair. I also had a cloudlifter in line on the ribbon for impedance matching and signal output purposes. I pretty much don't run that mic without it.
I also wanted to test this rig out against a known quantity, so I put up the workhorse Audio Technica 4050s in an MS pattern right next to them.
The results were pretty interesting.
In many ways the results were as expected.
The 4050s were significantly brighter than the CM3/Ribbon combo, and tracked the transients more closely. They also sounded cleaner and more clinical, which in some situations is a good thing. With that said, they still had significant low end punch and didn't sound thin at all.
The CM3/Ribbon combo was much darker, but the difference really was in how thick this combo made the low mids sound. There was just tons of punch down there that was very satisfying. This kind of rig takes EQ very well, but even when I experimented with adding some high end the predominate characteristic was that huge low mid presence.
The difference in the high end was most apparent when I opened the garage door and let the sounds of the birds and traffic from outside through. The 4050s just opened up and revealed all of the damping that the doors were doing to the outside world. The CM3/Ribbon combo kind of hung back and let the game come to them.
Given how these two signatures seemed to wrap around one another I figured I'd just add them together. When overlaid against one another I got this huge thick sound that still had all of its detail and clarity. Its a lot of mics to put up for one sound, but the end result sure seemed worth it.
Here's a spectrogram of the impacts, with the 20k line marked.
Feel free to download these sounds and use them in whatever context you see fit. Enjoy!
I wanted to test the new ribbon mic in a setting that would naturally compliment it. That mic likes loud bright things because it has relatively low output and a smooth darkness to it that kind of tames things that can get shrill or scratchy. It also has low end for days.
As such I figured a good garage door impact slam would do the trick.
I've only got the one mic, so I decided to run it as the figure eight of an MS config with my trusty Line Audio CM3. That line audio mic has a similar personality to the ribbon (lower output and a darker sound) so I figured the two of them would get along great as an MS pair. I also had a cloudlifter in line on the ribbon for impedance matching and signal output purposes. I pretty much don't run that mic without it.
I also wanted to test this rig out against a known quantity, so I put up the workhorse Audio Technica 4050s in an MS pattern right next to them.
The results were pretty interesting.
In many ways the results were as expected.
The 4050s were significantly brighter than the CM3/Ribbon combo, and tracked the transients more closely. They also sounded cleaner and more clinical, which in some situations is a good thing. With that said, they still had significant low end punch and didn't sound thin at all.
The CM3/Ribbon combo was much darker, but the difference really was in how thick this combo made the low mids sound. There was just tons of punch down there that was very satisfying. This kind of rig takes EQ very well, but even when I experimented with adding some high end the predominate characteristic was that huge low mid presence.
The difference in the high end was most apparent when I opened the garage door and let the sounds of the birds and traffic from outside through. The 4050s just opened up and revealed all of the damping that the doors were doing to the outside world. The CM3/Ribbon combo kind of hung back and let the game come to them.
Given how these two signatures seemed to wrap around one another I figured I'd just add them together. When overlaid against one another I got this huge thick sound that still had all of its detail and clarity. Its a lot of mics to put up for one sound, but the end result sure seemed worth it.
Here's a spectrogram of the impacts, with the 20k line marked.
Feel free to download these sounds and use them in whatever context you see fit. Enjoy!
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